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Blackguards 2 adamant fortress
Blackguards 2 adamant fortress









Importantly the thing here is to in the 1st half of this guide to not have any units near the petrifyer he will paralyse them and its permeant. kill the big magical monster after all the crystals are destroyed. keep moving levers and make sure your units has moved into the zone before you press another lever as moving a lever will close other open spike walls. when you move a lever a set of spikes retract allowing access to an area with a crystal the powers the healing on this zone. before you pull any lever paralyse the shaper other wise straight away after you move a units through the first wall of spikes he will cast frenzy and continue to cast frenzy on any units that start to complete the zone and it makes the game nearly impossible. send the other 2 units to the shaper of sands where the levers are. the main idea here is to use the levers to open the spiked walls, to do this we will leave 2 units at the starting location one to go in either direction once we start pulling levers. she doesn’t do anything and is fairly easy to hurt. after you kill both archers and the last of the crystals that are on the balcony this will disable shianna’s balcony door access if you haven’t already killed here with ranged attacks you can go upstairs and fight here in melee now. doing this will enable you to kill the archers so they don’t kill you team ALSO after you have killed the archer you need to hit the crystals on the balcony they power the other door forcefields. Once you have taken the chains down move to the protected force field protecting the shrine closest to shinna, and put ranged units on each pressure plate, move one strong melee unit to the archer unit to the south of shinna there is a door below him that allows access. what you need to do with the ranged weapon as soon as the game starts is to begin shooting the chains that hold the crystals up in the air, there are 8 in total 4 on each side this stops insects coming through the portal which will happen every turn from the start so its important you start destroying the chains from turn one otherwise you will be overwhelmed. a very handy skill to have in this section is liberating blow its useful for keeping 2 or more insects busy while you do your thing with the ranged weapon. your spell caster and ranged units will attract most of the damage so having health potions and healing spells on them is important. it doesn’t matter if they have no skill in it we will only be using the ranged weapon to shoot environmental object which is always 100% chance to hit. you need at least one team member who has a bow or cross bow as a primary or secondary. Make sure to equip all you weapons that have bonus damage to magical creatures it is very useful here as the insects have lots of armour and low health. you can win this level very early on like this and the melody is very useful for other missions that have trees. if your unit that casts fireball has its go first it is very useful so you don’t kill your own team before everyone has moved out. when you move your spell caster out of the fog remember to use only the first part of your movement and use the wait skill so you can be sure you have complete control over the ambush, and move your other units out before the turn ends if you do this you can move your units out of the fog. put your units in the foggy puddles and when 1 or more tree units follow you into the fog cast a fire spell and the gas will explode doing something like 120 damage to the tree. You need at least 1 spell caster with a fire spell. Some boss guides i can remember for blackguard 2











Blackguards 2 adamant fortress